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Abstract 1

 

Abstract 2

Abstract 3

 

Abstract 4

 

Abstract 5

 

Abstract 6

 

Abstract 7

 

Abstract 8

 

This time, the idea was to see how far I could take procedural textures. The only geometry used was one quad polygon for a canvas. How encouraging that through blood, sweat and tears what I end up with looks like someone's mad clicking session through Kai's Power Tools. Mind you, I am quite happy with the results, and most of all doing these images enlightened me of the possibilites of procedural textures.

The images feature no displacement, raytracing, post-glows or shadow-casting illumination.