|
|
Abstract 2 |
Abstract 3 |
||
|
|
Abstract 5 |
|||
|
|
|
This time, the idea was to see how far I could take procedural textures. The only geometry used was one quad polygon for a canvas. How encouraging that through blood, sweat and tears what I end up with looks like someone's mad clicking session through Kai's Power Tools. Mind you, I am quite happy with the results, and most of all doing these images enlightened me of the possibilites of procedural textures. The images feature no displacement, raytracing, post-glows or shadow-casting illumination.
|