version4.1
Games
Home
Art
Graphic Design
Logo
3D Modeling
Games
About
Personal
Latest updates:
03.09.07 - Links added
02.08.07 - Detailed descriptions added
games category
This category contains information about game projects that I have been involved with. Fathammer has gone through quite a few different stages while I have been working there. From game studio to publisher and back again. My duties have varied from Art directing to 2D art and creating marketing materials (depending on individual game). Nowdays Fathammer is dead as dodo and I am moving forward to new challenges.
Recently I made a big change in my life and professional career. From art director to junior artist and from mobile to console. Every day is different at Recoil Games and I am lerning tons of new things and skills. Needless to say that I am very motivated and happy about my new position.
Note that games marked with arrow are links!
Games By Recoil
Earth No More, Junior 3D Artist
Native Games By Fathammer
To be published later in 2008:
SiL+: Art Director, 2D, Concept art
SiL Battle: Art Director, 2D, Concept art, Marketing materials
Published games:
SiL: Art Director, 2D, Concept art, Marketing materials
Stuntcar Extreme: 2D, Painting textures, Marketing materials
Angelfish: 2D, Concept art and Marketing materials, Logo
Geopod (Native version): 2D, Marketing materials
Stuntplane (Native version): 2D, Marketing materials, Logo
Unpublished games:
Stuntbug Racer: Concept art, Logo design
Rockfist: Concept art, Logo design
Ami´s Quest: Concept art
Omena: Art Director, 2D, Concept art, Marketing materials
Chronicles of Narnia: Texture painting
Fathammer Bowling: 2D
Unpublished demos:
Vectropolis, SVG Technology Demo, Concept art
Targets, Fathammer X-Forge 2 Demo: Splash screens, Menus, Logo, Texture painting
Games Published by Fathammer:
External Developers
Lara Croft Tombraider Legend: Sixela Productions
Art Director, some 2D modifications, Marketing materials
Chronicles of Narnia: The Lion, the Witch and the Wardrobe: Housemarque
Marketing materials, some ingame menustuff for different platforms.
Get Rich or Die Tryin´: Universomo
Marketing materials, Splash screen
MX Rage :Housemarque
Splash screens, Menus, Logo, Marketing materials
Gizmondo Motocross :Housemarque
Splash screens, Menus, Logo, Marketing materials
Rainbow Jek:Sixela Productions
Resizing 2D content for different platforms, Marketing materials
Toy Golf :Ninai Games
Resizing 2D content for different platforms and making some new content, Marketing materials, Game user manual
Tank Squad :Housemarque
Splashscreens, Menus, Logo, Marketing materials
Hockey Rage 2005 :Pixelgene
Marketing materials, Concept Art, 2D graphics (later versions)
Super Drop Mania :Ninai Games
Resizing 2D content for different platforms and making some new content, Marketing materials, Game user manual
Brush Legend :?
Marketing materials, Font localization
Geopod DC :Gamelion
Marketing materials, New Logo
Gizmondo Pocket Ping Pong (Exciting Ping- Pong) :Netdol Entertainment
Art Director, Marketing materials
Gizmondo Ball Busters (Virtual Squash):Netdol Entertainment
Art Director, 2D, New logo, Marketing material
Unpublished games:
BMW Touring Car Racing :Pixelgene
Ingame menus, Splash screens, Marketing materials
Formula GP Racing :Pixelgene
Splash screens, Menus, Marketing materials