Materials for Realsoft 3D

Ambient Occlusion
Ambient Occlusion preview
Modified:
2006-11-23
Size:
22527 bytes

Finally added bent normals support =) Separate materials for blurred versions and a separate post effect for normals

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Dispersion
Dispersion preview
Modified:
2006-11-15
Size:
1830 bytes

Dispersive & glossy glass. Requires RealMan. Still missing absorption and specular.

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DOF
DOF preview
Modified:
2007-02-06
Size:
4844 bytes

Real DOF. Slow, doesn't work with post blurred GI, doesn't use camera controls.

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envMap
EnvMap preview
Modified:
2006-03-08
Size:
7215 bytes

Easy to use environment map material with extensive controls. Supports lat/long and probe maps.

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fakeShadows
fakeShadows preview
Modified:
2007-01-31
Size:
3833 bytes

Renders occlusion based soft shadows for selected lightsources. Especially useful for distant lights.

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Iridescent
Iridescent preview
Modified:
2006-10-17
Size:
47398 bytes

Two iridescent materials. Not really production ready but I quess they could be of use in some cases.

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Klass
Klass preview
Modified:
2006-10-17
Size:
11123 bytes

Glass material with (beer) absorption, fake fresnel and blurred reflections/refractions that affect caustics.

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ProToon
ProToon preview
Modified:
2004-06-18
Size:
11651 bytes

Simple toon shader that should basically work together with all shaders. Just don't use it with area lights or GI...

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ShadowPass
ShadowPass preview
Modified:
2006-10-17
Size:
2647 bytes

Renders shadows to their own channel and removes them from the normal render. Basically allows you to play around with shadows in post.

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SSSish
SSSish preview
Modified:
2004-06-18
Size:
25514 bytes

A lousy SSS fake. Might work well enough for wax-like materials.

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X-Ray
X-Ray preview
Modified:
2006-10-17
Size:
5464 bytes

X-Ray material. Basically a normal fog material with stochastic sampling and blurred transparency.

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