Environment map material(s) for RS3D V5.1 or later Simply put, it does the same as mapping the env.map to a huge sphere around the scene. But this has finesse. And a shitload of controls. Should work with anything that shoots rays and doesn't do dark sekret things in the secondary ray shader. Two mapping types, your typical lat/long and probe (and a constant...). Simple instructions: 1.Create a sphere 2.Apply a reflective material to it 3.Select a texture for envMap and apply it to the sphere or root 4.Render 5.Repeat ad nauseum until you actually realize how goddamn simple it is. updated in this revision: Fixed map adding from += to = updated in last revision: GI/Reflection Invisibility 2006-03-08 Timo "Tinde 8v. on piirtänyt tämän kuvan traktorista" Mikkolainen